The Elder Scrolls Codex

Blades

The last line of defense against the return of the dragons.

Once the shadowed shield of the Empire and the dragon-slaying vanguard of Tiber Septim, the Blades were more than mere bodyguards; they were the living barrier between Tamriel and the World-Eater. For centuries, their fortress at Sky Haven Temple in The Pale served as a silent sentinel, guarding a secret lineage of Dragonborn while answering only to the Imperial throne.

But the Great War brought fire and betrayal. The Thalmor, terrified by the order's ancient power, executed a ruthless purge that scattered the Blades into oblivion. Now, in the Fourth Era, they are ghosts of a forgotten age—a handful of survivors operating from the shadows. Stripped of their imperial mandate, their purpose has narrowed to a singular, desperate imperative: to find the last Dragonborn and stand as the world's final defense against Alduin.

Key Figure in Fourth Era
Delphine
Notable Member (Fourth Era)
Esbern

Lore & Background

Founded by Tiber Septim during his conquests at the end of the First Era, the Blades evolved from the ancient Akaviri Dragonguard into a distinct order dedicated to hunting dragons and protecting the Dragonborn emperors. Their existence was shrouded in secrecy for much of history, as they operated under the direct command of the Emperor rather than the Imperial Legion. They maintained Sky Haven Temple as their fortress and archive, utilizing ancient Akaviri and Nordic architectural influences to safeguard lore and artifacts.

The order's fortunes turned catastrophically during the Great War with the Aldmeri Dominion. The Thalmor, fearing the Blades' history of slaying dragons and their connection to the Dragonborn prophecy, orchestrated a systematic purge that wiped out nearly every member across Tamriel. As the conflict raged through the mid-Fourth Era, only a few scattered survivors remained, including Esbern in hiding in Riften and Delphine operating from Riverwood.

With the Imperial throne vacant and the Empire weakened, the surviving Blades abandoned their loyalty to a specific ruler, focusing entirely on the existential threat posed by Alduin. They sought out the prophesied Dragonborn not to train them in the ancient ways of the Thu'um—that role belongs to the Greybeards—but to provide lore, guidance, and protection, believing that only one who could speak with dragons could defeat the World-Eater. This transformation turned them from an imperial police force into a desperate, underground resistance fighting for the survival of all mortal races.

In Their Own Story

The wind howled through the shattered masonry of Sky Haven Temple, carrying the bite of old snow and the dust of centuries. Esbern adjusted his spectacles, his gnarled hands trembling not from age, but from the sheer weight of memory as he traced the faded murals depicting dragons brought low by steel and shout. "They thought they had erased us," he whispered, his voice cracking against the stone pillars where the roar of beasts once echoed. "But you cannot kill a legend if it is written in the blood of the world." He turned to face the stranger, eyes sharp with a volatile mix of paranoia and fierce, unyielding hope. "The dragons have returned, and the Empire is blind. But we remember. We are the Blades, and we do not forget our duty." In that suspended moment, the burden of an extinct order rested on two shoulders: one weary from decades of hiding in fear, the other ready to shout down the sky.

Reader's Guide

The Blades serve as the primary faction dedicated to combating the return of dragons in the Fourth Era. Originally established by Tiber Septim to protect the Empire and hunt dragonkind, they were decimated by the Thalmor following the Great War. Their primary goal shifted from imperial service to global survival: locating the prophesied Dragonborn who can use the Thu'um to defeat Alduin.

The organization operates as a clandestine resistance in Skyrim, led by survivors like Esbern and Delphine. While they no longer answer to an Emperor, they maintain their ancient traditions, training methods, and loyalty to the concept of the Dragonborn. Members are expected to be highly skilled in combat, stealth, and dragon-shouting techniques.

In the conflict against Alduin, the Blades provide crucial intelligence, historical context, and tactical support. They guide the player through the discovery of ancient secrets and facilitate the learning of shouts necessary to challenge the World-Eater. Despite their diminished numbers, they remain a vital ally, representing the last hope for Tamriel's protection against the apocalyptic return of dragonkind.

Did You Know?

Gameplay Mechanics and Mobile Design

The Elder Scrolls: Blades reimagined the franchise's traditional open-world formula into a linear, first-person action role-playing experience tailored specifically for mobile hardware constraints. Unlike its predecessors, this spin-off removed complex systems such as stealth mechanics, corpse management, and item hiding to streamline interactions on touchscreens. Combat relies heavily on direct one-on-one encounters managed through tapping, swiping, or virtual dual-stick controls, allowing players to wield melee weapons, ranged attacks, and up to three equipped magic spells simultaneously. The game's structure is divided into distinct environments: hand-crafted dungeons alongside procedurally generated ones, where character progression occurs through leveling and customization. While the series typically emphasizes exploration across vast maps, Blades focused on contained challenges due to device limitations, supporting both landscape and portrait orientations to accommodate different play styles.

Narrative Setting and Plot

Set in the Fourth Era following the Great War, the story follows a surviving member of the legendary Blades, an elite order of spies now outlawed and hunted by the Thalmor. The protagonist seeks refuge in their hometown, only to discover it ravaged by mercenaries hired by the Orsimer Bloodfall Queen, Urzoga gra-Batul. These agents accidentally destroyed an ancient Ayleid statue, unleashing Celemaril Light-Bringer, a necromancer Sorcerer-King from the First Era who had been buried in a hidden crypt. His resurrection unleashed hordes of undead skeletons, spiders, goblins, trolls, and wights upon the land. The player's journey involves navigating perilous ruins and forests to rescue villagers, rebuild their destroyed hub town, and confront the mercenaries while evading Thalmor agents. Key objectives include reuniting with former mentor Henrik Seven-Swords and investigating the conflict between the Bloodfall Queen and the Greencap Bandits.

Core Game Modes and Progression

The gameplay loop revolves around three primary modes: Town, Abyss, and Arena. The Town serves as the central hub where players receive quests, interact with NPCs, and manage the reconstruction of their destroyed village; upgrading this area unlocks new story content and allows visits to friends' towns. For endless progression, the Abyss mode offers a roguelike experience in an infinite dungeon designed for grinding experience and strength without direct narrative ties. Conversely, the Arena provides a competitive player-versus-player environment where two combatants battle directly against one another. This structure allowed Bethesda to create a persistent world feel within mobile limitations, balancing story-driven rebuilding tasks with repetitive dungeon crawling and multiplayer competition to maintain long-term engagement.

Development History and Reception

Announced by Todd Howard at E3 2018, the game launched as a free-to-play title on iOS and Android in March 2019, initially requiring invite-only access before opening fully later that year. Bethesda adjusted monetization mechanics during early access after player feedback criticized the three-hour wait time for 'silver chests,' reducing it to one hour and lowering instant-open costs. Despite plans for future console, PC, and VR releases, the game received generally negative reviews from critics upon its full release in May 2020 across mobile platforms and Nintendo Switch. The title remained operational until June 30, 2026, when Bethesda officially shut down the servers, ending the service for this spin-off that existed chronologically between Oblivion and Skyrim.

Gallery

Frequently Asked Questions

What was the original purpose of the Blades?

Founded by Tiber Septim, they began as his personal guard before becoming an imperial intelligence branch focused on hunting dragons. They served as a silent sentinel protecting the Dragonborn lineage and the Imperial throne for centuries.

How did the Thalmor affect the order?

During the Great War, the Thalmor executed a ruthless purge that scattered the organization into oblivion. This betrayal forced surviving members to hide at Sky Haven Temple until they were eventually discovered by the Dragonborn.

Who are the key leaders in the Fourth Era?

Delphine acts as the primary commander of the remaining faction during Skyrim's events, guiding the player toward their destiny. She is assisted by Esbern, a notable veteran who retains vital knowledge about Alduin and the Dragonborn prophecy.

What role do they play against dragons?

They function as the last line of defense against the return of dragons, specifically targeting the World-Eater Alduin. Their mission is to ensure the Dragonborn fulfills their duty to slay these ancient threats and save Tamriel.

Why are they viewed differently by the Empire?

Modern Imperial authorities view them with suspicion because they operate independently without official sanction from the current throne. Their continued existence challenges the status quo established after the fall of the Septim dynasty.

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